耿大有:此处,无处
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学术支持:张嘉荣Academic Support: Zhang Jiarong
空间互联网建构:Vrch Studio | 谢明炫Spatial-Web Architect: Vrch Studio | Xie Mingxuan
展期/Duration:2022.4.17 — ?网址/Address:http://dayouerewhon.art/
建筑设计:翟原&宋若铭Architectural Design: Zhai Yuan & Song Ruoming地编:姜天博Level Design: Jiang Tianbo技术辅助:令可欣Technical Assistance: Ling Kexin声音设计:袁绍哲Sound Design: Yuan Shaozhe鸣谢:白鱼Acknowledgment: Bai Yu
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请点击阅读原文并用浏览器打开Please press ReadMore and open in browsers
手机端与电脑端均可访问, 推荐手机访问Accessible on both mobile and computer devices Mobile phone access is recommended
如手机无法访问,请更新至最新系统If you can't access it through your phone, please update to the latest system
请打开声音, 推荐横屏Please turn on the volumeLandscape screens are recommended
ios系统一键摄影后照片将会保存在Files文件夹中, 不是照片应用ios system: Photos will be saved in the Files folder after one-click photography, not the photo app
美术馆部分浏览后, 请走向楼梯尽头, 走向自然
After browsing the Gallery section, please go to the end of the stairs and walk toward the Nature
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展览第三人称视角/In-Exhibition Third-Person Perspective
印章/Stamp(2022)
大地艺术/Land Art
火炬,草坪,道路指示牌/Torch, Lawn, Road Sign
尺寸可变/Variable Dimensions
Intro
对于何为当代艺术中的“当代性”,法国哲学家德勒兹在1968和1969年的哲学著作中都曾指出,波普艺术担当了一种拟像(simulacre)的功能——以过量的影像来瓦解影像的独一无二。所谓的拟像并非任何具象或其复制物,而是歪曲这些复制物和原型之间的“手法”。那么,“当代之为当代”并不是任何具体的东西,它正是把一切现实投入到“此处,无处“(erewhon)的力量。
Regarding the meaning of ‘contemporaneity’ in contemporary art, the French philosopher Gilles Deleuze pointed out in his philosophical writings 1968 and ’69 that pop art served the function of a kind of simulacrum (simulacre)—using excess images to dismantle and diminish the uniqueness of images. So-called simulacrum is not anything figurative or its replica but rather a ‘tact’ that distorts the relationship between these copies and their eidos. Representing the contemporary with the contemporary, then, is not anything concrete; it is the power to throw all reality into erewhon.
西西弗斯的解脱/The Liberation of Sisyphus(2022)
大地艺术/ Land art
大理石,鲜花/ Marble, Flower
尺寸可变/Variable Dimensions
Created by English novelist Samuel Butler in his novel ‘Erewhon’, this term inverts ‘now-here’ (here and now), aiming to highlight obscure singularities that are difficult to recognise in the now-here. Following this idea, if we want to find a way to dismantle reality, we should not reject but reverse it; thus, the contemporary does not deny reality but only leverages it.
我们终将相拥/We Will Eventually Embrace(2021)
大地艺术/ Land Art
路灯,鲜花/Street Light, Flower
尺寸可变/Variable Dimensions
如其所名,本次艺术家耿大有的个展《此处,无处》中所呈现的是一个被颠倒的现实。他接由艺术史与哲学史、东西方神秘主义与神话隐喻,对数字材料进行荒诞的虚无主义处理,在二十五万平方米的虚拟场景中建构出大地艺术,空间与建筑装置, 并分别分布在自然场景与美术馆场景中。同时,艺术家也作为策展人与游戏设计者,通过探索现有空间互联网的技术边界,架构起一个允许多人在线的,剧场式的关系美学(relational aesthetic)发生地,这些观者将被所创作的拟像歪曲他们对事物各种陈词滥调的认知。
As the name suggests, Geng Dayou’s solo exhibition Erewhon presents an upside-down reality. Taking on the history of art and philosophy, the mysticism of the East and the West and mythological metaphors, the artist executes an absurd, nihilistic treatment of digital materials as land art, space and architectural installations in a 250,000 square-meter virtual space of natural and art museum scenes. Geng acts as both curator and game designer, exploring the technical boundaries of the Spatial Web to construct a Massive Multiplayer Online (MMO) theatrical environment for relational aesthetics in which the created simulacrum distorts the viewer’s perception of various clichés.
不合时宜01/Intempestif 01(2022)
建筑装置/Architectural Installation
电扶梯,大理石楼梯/Escalator, Marble Staircase
26x20x5m
通过“数字现成物”,《此处,无处》无意把现实和虚拟(the virtual)对立起来,作品而是不断触碰现实和虚拟之间的界线。在对生产资料近乎无限的虚拟场景里,艺术家根据现实世界中的材料属性给予创作限制,利用这种荒诞的创作思路的倒置与限制,以回答“当代性”语境提出的问题——如何营造歪曲现实的,“此处,无处”的新手法?
Deploying the digital-readymade, erewhon does not approach reality and the virtual as opposites; rather, it explores and plays with the boundary between them. In this virtual space of the near-infinite means of production, the artist applies creative restrictions according to the material properties in the real world and uses the inversions and limitations of this absurd creative idea to answer the question raised by the context of contemporaneity – that of how to create a new method to show this distorting reality, the erewhon.
文:张嘉荣
Article: Zhang Jiarong
翻译:耿大有
Translation: Geng Dayou
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耿大有受东西方哲学、心理学与神秘学影响。媒介涉及装置、行为、移动影像、印刷物、剧场与电子游戏等。无论媒介,他的作品都可以被理解为一场场诗意而幽默的戏剧表演,通过解构与重构现成品与自然材料,从抽象的剧场景观中再现残酷荒诞的生命悲剧性,同时他以整体艺术与剧场为核心进行策展实践。
个展“永恒复返”展于33ml Off-space(上海)。作品曾参展于The Coningsby Gallery(伦敦)、库茨艺术中心(上海)、宝龙美术馆(上海)、Fibre艺术空间(上海)、All Club(上海)、三影堂摄影艺术中心(北京)、嘉德艺术中心(北京)等。
Geng Dayou (1998). Born in Shandong, currently lives and works in Shanghai. Artist-curator, contemporary art writer, co-founder of Vrch Studio. He has a bachelor’s degree in psychology from King’s College London, with a focus on nostalgia and common good dilemma, and a master’s degree in contemporary art from Sotheby’s Institute of Art, majoring in contemporary art history, philosophy, culture/art criticism and curation, his main research field are Theatre of Cruelty and performance art, video games and curation.
Dayou is deeply influenced by Eastern and Western philosophy, psychology and mysticism. His works involve mediums such as installation, performance, moving-image, print, theatre, video games etc. Regardless of the medium, his works can all be understood as a series of poetic and humorous theatrical performances, through the deconstruction and reconstruction of ready-made and natural materials, to reproduce the cruel and absurd tragedy of life from the abstract theatrical landscape.
His solo exhibition "Eternal Recurrence" was held at 33ml Off-space (Shanghai), works have been exhibited in The Coningsby Gallery (London), CouttsArt Center (Shanghai), Powerlong Art Museum (Shanghai), Fibre (Shanghai), All Club (Shanghai), No Space (online), Three Shadows Photography Art Center (Beijing), Guardian Art Center (Beijing), etc.
Ph.D. in Philosophy, Tsinghua University, Master of Philosophy, Chinese University of Hong Kong, and Lecturer in Social Sciences at the Hong Kong Polytechnic University. The translator of Žižek's "Violence". Founder of the 01 philosophy channel of Hong Kong 01. His research interests are based on psychoanalysis, Lacan, Deleuze, and Marxismus.
Vrch Studio is an interdisciplinary creative studio founded by a group of architects, artists, and game developers. Vrch Studio aims to build spatial experiences crossing the real and the virtual by using spatial-web and mixed-reality technologies. Studio members have worked on projects exhibited at the London Festival of Architecture, London Design Week, Jerusalem Design Week, Ginza Sony Park, China Academy of Art, etc.
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If you have technical questions or comments on the exhibition, please dm the Offical Account or the artist's social media.
Web: www.gengdayou.art
Ins: dadayouyou123
Twitter: @DayouGeng
Weibo: gengdayou
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